AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games on iOS in Chile: Q2 2024
Explore the performance of the top 5 Shoot'em Up games on iOS in Chile during Q2 2024, highlighting key trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 Shoot'em Up games on iOS in Chile showcased a variety of trends in downloads, revenue, and weekly active users. Here's a detailed look into their performance, based on data from Sensor Tower.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. saw its downloads peaking at approximately 2.4K in mid-April, with a noticeable dip to around 1.4K in early June. Revenue for this game fluctuated throughout the quarter, with weekly earnings ranging between $180 and $310. Weekly active users remained relatively stable, hovering around 9K to 10K, with a peak of 10.3K in mid-June.
Zombie.io: Potato Shooting by Joy Net Games, which was released in late April, experienced a strong start with downloads peaking at 3.2K in its first week. However, by the end of June, downloads had dropped significantly to just over 300. Revenue followed a similar trend, starting at $1.4K in late April and decreasing to $459 by the end of June. Weekly active users also declined from a high of 3.4K in April to around 900 by the end of the quarter.
Zombie Waves-shooting game from FUN FORMULA PTE. LTD. had a steady performance with downloads ranging from 400 to 600 throughout the quarter. The game saw a significant increase in revenue, particularly in mid-June, where it spiked to nearly $2K. Weekly active users showed a gradual increase, starting at 1K and reaching over 1.6K by mid-June.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. had a modest performance with downloads peaking at 681 in late April and then gradually declining to 257 by the end of June. Revenue remained relatively low and stable, fluctuating between $69 and $210. Weekly active users peaked at 2.9K in late April but saw a decline to 1.8K by the end of June.
Survivor!.io from HABBY maintained a consistent performance throughout the quarter. Downloads ranged between 200 and 500, with a peak of 528 in late April. Revenue remained steady, mostly hovering around $200. The game had a stable weekly active user base, starting at 1.8K in early April and reaching a peak of 2.6K in mid-June.
For more detailed insights and data, visit Sensor Tower.